I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. . Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Oh well. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. This gives them back a foothold in the game. Huh, i did not even realize i made my mod (N)exerelin compatible. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. And it is time to make a colony guide. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. . I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. It draws one in. Create an account to follow your favorite communities and start taking part in conversations. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. We cover, exploration, ship design, combat, colony management, late game ships and combat. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Choose your faction (or establish your own) and dominate the Sector! Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. (OutOfMemoryError), Turret cover crash! Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). 15.91G. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Should I install it or just stay vanilla ? My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. The people that hate you will come for you. Should have stable points for stability bonus. PantlessTemplar 2 yr. ago. Here's the error: That sounds really nice, how does it work around worlds you don't own? 2 million if you babysit your colony and do minimal bounties. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector So is Nexerelin worth it? Other than that it's all upside. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Pick and choose which blueprints you learn from a package! It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Press question mark to learn the rest of the keyboard shortcuts. http://fractalsoftworks.com/forum/index.php?topic=9175. The powerful open-source mod manager from Nexus Mods. I recently replayed Starsector and was overwhelmed by the new colony mechanics. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . For more information, please see our A memory leak in a mod is causing Starsector to crash. What were they thinking? Starsector 0.95.1a is out! Basically follow the above guide. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Pirates will also raid you, and frequently when at -100. Log in to view your list of favourite games. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Starting templar ship really needs to be the _sal variant. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Overhauls. Privacy Policy. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Mainly new items and overall nerf to the planets. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. You can establish a colony easy, no problem. Survey data can be sold even if the player has already colonized the relevant planet. Wars can actually lead to the extinction of a faction entirely. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Uploader: Histidine. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. As title says. Nex is neither, but it has a scrappiness to it. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Please Note : Seeds are effected by some mods! This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. How about this: win a couple vanilla games. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Privacy Policy. You can easily obtain new cores from farming Remnant in late game. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. It adds diplomacy, and faction interactions and wars. When I go into hyperspace the mod crashes my game. StarSector update 0.95a is here. MagicLab discord: https://discord.gg/EVQZaD3naU. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Will you be raided periodically? 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Do you want massive Fleet battles? Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. (OutOfMemoryError). You're running from the .bat file instead of Starsector.exe. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Will I be able to do the same with Nexerelin? I do mining/exploration missions early on for creds. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Is it insanely so? Microsoft Windows 10 LTSC. I dont remember specifically since its been a while, but I found it on the forums. Copyright 2023 Robin Scott. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Is there a way to disable most of the 4x factor like the random faction events? Or joining a war fleet I sent waiting in orbit around a planet. Cookie Notice Reddit and its partners use cookies and similar technologies to provide you with a better experience. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? I'll Inspect your organs. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Even more memory is needed. Is it harder? Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Is the mod turn on in the launcher? I don't remember specifically since it's been a while, but I found it on the forums. Nexerelin is an absurd mod, but sadly a necessary one. Intermittent glitchy / artifacted graphics in combat! Optional but recommended to get the other colony skills, or get a 2-skill administrator. Yes. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Let's go over the basics of how to install mods in Starsector. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Have you redownloaded the mod to be sure it wasn't messed up? I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Really gives those epic space battle feels more than vanilla imo. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Catch me at https://www.twitch.tv/fen_muirGame: http://f. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. For more information, please see our The more markets you give them, the stronger they come back. No mods for this one. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Features 4X game features in Starsector Press question mark to learn the rest of the keyboard shortcuts. starsector nexerelin colonizationmostar bridge jump injuries. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Because they're currently, well they seem high for the sake of being high, let's leave it at that. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It's a massively expensive project in every way. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. I would recommend base game over Nex, at least until it gets stale. I found a bug concerning nexerlin and this mod. Survey Data is a special commodity obtained by surveying uninhabited planets.