There is a hidden and locked (DC21) box with minor loot. There is nothing to do immediately, but you should have a couple of quests awaiting your attention. If you tell him to free the troll, Valerie will come over all Lawful Stupid. Unless you want his loot which is quite nice. You will find another group of wolves in your way: an Alpha Wolf, a Worg and five Ferocious Wolves. Speak to Corax and mention a reward and you will receive 400G. Head west from your starting point where you will find a bunch of kobolds trashing a camp. Annexing the Kamelands is also required to unlock Tristian's companion quest. STR: 10, DEX: 18, CON: 16, INT: 16, WIS: 12, CHA: 10. Go down to the lower level again and look for the Sun and the Moon statues in the central chamber they will have the right symbols. Equip the Heart of Ira and buff up with potions before going in. Make your way to the area exit. Head north from your capital and claim the Fruits and Berries resource (15 BP, +1 Loyalty). The Chaotic Good option is slightly more rewarding than the others. If you make the diplomacy check, he will tell you that he and others are afraid of the Great Ancestor. Search the pack on the ground for a unique Kama, Talon of the Wise. Head across into the South Narlmarches region and you will emerge by the Ruined Watchtower. The Old Beldame will come out of the house and you can now go into the garden. If you can't open it. You will find the thief, Kergan, trying to palm the armour off to a seller. You will come across a group of bandits around a covered wagon. However, they are accompanied by a Boomsayer who will make your life hell if you don't kill him. Have at least one ally equip a cold iron weapon. Your email address will not be published. r/Pathfinder_Kingmaker - The "legality" of Bartholomew There is a sack by the fire containing a Dwarven Helm Shard (9/10). Save your game and continue further into the throne room to find Hargulka accompanied by Tartuk. When the first batch of enemies are dead, two Branded Trolls and a Greater Trollhound will emerge from inside the ruins. Regardless, you're done with this location for the time being. As soon as you are on the spot, the quest will be completed. If you have events near completion, you may want to return to your capital and wait them out in your throne room. Speak to Kagar and Tig who will leave to return to his mother. There is a crate filled with minor loot out front and if you go round to the side, you will find the Hunter's Letter which makes for very interesting reading. 4. I told Bart to release him, but now he is acting vold towards me, but worried Octavia will freak out if I say continue with experiments. When you've killed it, look for a nearby stash containing a Token of the Dryad and some gems. Cast Delay Poison (Communal) on your party and go south. Regardless of the outcome, hostilities will ensue. The two chests to the right of the throne contain gold and minor loot. Head east from Tuskdale and when you reach the junction, head northeast rather than turning south towards Bridge over the Gudrun River. You will have a number of options to deal with him. Visit him during Season of Bloom, If you annoyed him by insisting to stop his experiments, he will be preparing to leave and has reset. The other containers yield minor loot. There's little point in doing further exploration for the time being. Head to the villages entrance and tell the guard you want to talk to the leader. They are stooped, fantastically ugly, and astonishingly strong - combined with their claws, their strength allows them to literally tear apart flesh to feed their voracious appetites. Speak to Valerie about it to learn that Valerie's former order is demanding that she return to Shelyn's service, initiating the quest Shelyn's Chosen. When you leave again, bring 12 rations (enough for 3 rests with Ekun's special ability). The loot container holds a Robe of Water which gives a +2 bonus to the DC of cold spells. You will receive this notification when the curse timer reaches 28 days. Rather than fight them fairly, you can target them with missile weapons if you go south a short distance. When they're dead, search the dead body to find two potions of Invisibility (ha! pathfinder: kingmaker bartholomew release troll. She guesses that he might be near the river. Fill your Cleric's level 3 slots with Resist Energy (Communal). When they're dead, loot a Masterwork dagger and Amulet of Natural Armor +2 from the lost sister. There is a doorway blocked by an energy field. We've prepared a hot-fix for Pathfinder: Wrath of the Righteous - 2.0.7n. This will take you out of the sequence and give you another chance to quick-save. However, if you are protected, they won't really be able to hurt you so you simply need to wait until your attacks connect. You have a number of options. Talk to him to begin this quest. However, having seen what became of his colleagues, you can reason with him anyway, making him realise that the voice in his head is not Nethys after all. When you reach the crossing point over the Shrike River, continue west. You have business there, but I suggest leaving it for the time being. For the best outcome to Jaethal's character arc, allow the elf girl to die. At the next crossroads (you should be close to the Technic League Encampment), follow the trail south and west and then turn southeast. He tells you that he's been swindled by a gang whom he employed to retrieve his possessions from Candlemere Island and who have subsequently vanished. You can take out the Alpha Worgs for the extra XP if you like, or you can simply concentrate attacks on Ivar. If you are unable to recruit him, you can murder him. He will open up a little more. A hidden cache near the stairs contains a Torag's Pendant. These are the children of Kargadd, the troll that Ekundayo is sworn to kill. Apart from the DR, he's not that tough. There's a key elsewhere on the level but you may be able to pick the DC22 lock anyway. There is a Branded Troll accompanied by seven Trollhounds just below your current position. If you're able to kill them, loot the dead bodies nearby for a suit of Studded Leather +2 and some minor loot. Head there, in the upper right corner you will meet two fairies Falchos and Tiressia. Continue east and you will run into two low-level bandits. There are a couple of Tatzylwyrms and a Greater Tatzylwyrm in your way but they shouldn't be more than a minor bump in the road. wnesha 2 yr. ago Kesten will notify you that the troll attacks are getting worse throughout the kingdom - that's usually when the Delgado map changes The next thing you want to do is claim the Outskirts which cause 14 days to pass. If you killed the leader you will be able to loot his magic weapons, armour and gear. The next time you go into Kingdom Management, you will find two new pieces of Curse research. This is the first of new set of relic fragments. However, to do anything you need to prise off the lid. There's another hidden chest here with a Heavy Shield +1. Keep an eye on it and return to your capital when the time comes. Give Bokken the books you've found to update his quest. Blind the Trolls with Glitterdust, stick a couple of attackers on the Branded Troll and make sure you take down the Boomsayer who simply spams Thundercall to make you miserable. A hidden crate a short distance to the northeast contains a Sai +1. Head south at the first junction and then turn west. Search among the ruins for a hidden cache containing a Torag's Pendant. Advance up the path to meet a large group of kobolds head-on: a Boomsayer, Alchemist Master, two Skirmishers and two Snipers. Be careful not to accidentally sell anything irreplaceable because you won't be able to get it back after leaving the area. You want Resist Fire (Communal) on your party. In preparation for later events, you may want to buy a rope and a crowbar as well. Return to the main path and continue south. Conclude any business in the capital and make your way to Narlkeep. Your email address will not be published. You can cheese the Owlbears. Tell the Berserker that you wish to speak with their chieftain and you will be taken before him. Keep heading northeast at the crossroads and then turn east. but tells you that others are now trying to open the box and that they can be found in the cave in the northwest of the village. Alternatively, you can start following clues from Ivar's house. Clear another trap and continue northwest to find the Bandit Leader and his group. Bartholomew himself will get really upset if you force him to give up his experiments, which will prevent you from recruiting him as an Advisor. Return to where you were previously and continue north. Honor his request and select the first option to instantly go to the enemy. He tried to curse you! Head north to Oleg's Trading Post and when you get there, buff Valerie however you please - Shield and Displacement from a friendly Alchemist (or herself if you've built her as a caster) is good, along with Strength and Dexterity buffs. The main quest will take us to this area shortly so backtrack past the Ruined Watchtower to the river. Continue to the northeast of the room where there is a pair of Trolls and a group of kobolds, including an always-annoying Boomsayer. The only characters not affected are Amiri, Valerie, Dog and a female main character. Let it come to you and defeat it however you please since it is not very powerful. Regardless, the quest will be completed, and you will be ordered to return to the barons castle. The Neutral choice is not very rewarding. Amiri will announce her intention to kill the creature. Pack plenty of provisions. Go into the room to the south where you will find a Kobold Shaman teaching a group of kobolds and a pair of trolls rudimentary common. Quicksave and when you're ready, speak to Rismel, the figure standing by the portal. The most interesting thing here is that you can complete several quests at the same time: take Harrim (companion quest called Unwanted Legacy), Ekundayo (A Score to Settle quest) and Jubilost (Renowned Explorer quest) with you and go there. Hopefully, that way only the Alpha will make it to your party in the initial instance and you can concentrate your attacks on him without his lesser brethren tripping your melee guys. 80. r/Pathfinder_Kingmaker. You can then speak to him again and he will agree to go to your capital as an advisor. You will find Varrask the Wildfist standing near your starting location. When they're dead, loot their bodies for Masterwork shortswords. You starting point is approximately halfway down the eastern edge. Use a Stinking Cloud on them if you have one to spare. Now that you have all three Cog-wheel Rings, interact with the statue of Torag. There's minor loot to be picked up.