At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Joined Feb 1, 2009 Messages 62 Reaction score 0 . Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. Don't ask me for how you do each HA. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing There are two main camps that you'll use. I have masochistic friends who swear by it though. If you have that key from earlier or a rogue to pick the lock, go inside that building. The gear drops here look incredible too. I've done it in as fast as 30 minutes before. Slaughter everything you get your hands on that isn't a friendly dragorn. In the second city, kill Doomfire mobs until 70. Everquest AFK Leveling Missions - MMOBugs 38-44 especially will come in a matter of hours. It's called No Heroism Without Fear and begins at Investigator Drolmer. You essentially get all the levels while doing things you would do anyway. Right click anywhere on this box and select "Puller" as your Main Roll. So I will fix that. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. That said, the HAs are the only thing that scale. It is SUPER useful for your entire leveling experience. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Dwarves are normally friendly, so ignore them as well. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. Find Tyrinam and take the Reducing the Threat - Worgs quest. In both places, just clear the zone. There are three total HAs he will give you. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. I have never played F2P so I can't tell you how to negotiate that. Try and kill at least one Captain of the Guard. For example say you shrouded to level 10 Your mercenary will be free again. Pretty much all the critters assist each other though. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. EQ:Leveling :: Wiki :: EverQuest :: ZAM Honestly feel like it's impossible to beat the exp you can get here from 30-35. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Make sure you break the room and kill the first wave of mobs slowly. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. There are three nameds you can kill here for a good variety of loot. Very easy to set up a spot and pull away on the gorillas and birds. Stay close to the friendly dragorn and watch out for nameds until 85. Here is a quick run down of everything. Power Levelling - Zliz's EverQuest Compendium The mobs are around level 28-29, so it's a lot of exp for your level. The druid is a . To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. Q: If the Mercenary dies do I have to buy another one? Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. Then it starts to slow down. It is packed full of Erudites, undead, and gelatinous cubes. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. You can use the find command (CTRL + F) to locate such vendors. Click it. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. Make sure that the Tank Merc has been assigned the role of Main Tank. You also must be out of combat. Q: So wait a mercenary is allowed into an LDoN? A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. EverQuest Cheats & Guides. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Lots of good loot and the spider camp and kobold village are pretty easy. EQ Resource - The Resource for your EverQuest needs Once you get there, it's party time. Otherwise, kill puslings and bubonians. For everyone else, exp kinda tapers off around 82. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. Best thing about this zone is the simplicity of getting to it. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. A mercenary's icon will show their archetype and hailing them will tell you their class. It's cheap and easy to get and you probably can get large amounts of it just as you level. Murder the Rallosians, crystal golems, and frogs. everquest afk mercenary leveling guide. everquest afk mercenary leveling guide The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Dive to the bottom and click the big rock. Just places that are more or less easy. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. The key to AFK grinding is to not die rather than maximize exp per hour. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Direwind Cliffs is nothing but killing drops throughout most of it. They do not have much in the way of HP, but can hit hard. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Any of the weapon and armor loot from nameds will sell for 300-400 plat. The zone is very well spaced. Kill bears, wolves, and snakes near the zone line to Blightfire. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. While you're on that sidebar, read the Returning/New Player FAQ. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. In comparison to their equivalent in Underfoot, the mobs are vastly easier. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. everquest afk mercenary leveling guide Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. See below for the final bit of the guide. This disparity increases with levels. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. Here are some suggestions as to how to use these areas to hit max level. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. In addition, they are packed together. Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM It's the only level range I feel that you should be here to the exclusion of anywhere else. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit I hope this just expands on his already awesome work. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Nameds drop a pretty good belt and necklace. All rights reserved. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Will continue editing as I play through on different characters. Each Stance has different focuses and allow the mercs to be more or less reactive. Swarming, pets, class specific abilities all change everything drastically. The final two zones drop Glowing Reis, which gives you good armor from 85-90. If you don't like the scenery, zone over to City of Dranik. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. (Intelligence level, Upkeep and all that). There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. I just dislike this place in total. South of the citadel are the drachnid tunnels. This works out to 4 AA (6 AA on Test) an hour while AFK. Too many HP, pain in the ass abilities. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. I don't know personally, just putting it here on their recommendation. This is a short guide addressing the need of returning players. When you first zone in, the closest mobs are farmers and tired farmers. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. The North Camp is the second camp when you reach level 77. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. I will edit that stuff in. Be careful about how much you aggro as the prophet's do Complete Heal. Turn in the quest as you complete it. Finally, heres the math on why I believe this guide has value. Youre looking to create a merc team of Tank/ DPS/ Healer. Split or tank em, however your group is set up. You're Not Done at . Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! I believe the camp is called Library Camp commonly. Mercenary equipment - Fanra's EverQuest Wiki The key issue is that there are gobs of wandering mobs. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. Your merc will balance his abilities in defending and attacking the enemies pulled to him. It works for some people and if you get in a good rhythm you can knock out quests really quick. The respawn rate is also ludicrously high. This is a picture of the merc window. They don't hit excessively hard and are very good exp from 68-74. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. He couldn't have made it THAT easy. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. You may finish them and have 30-45 minutes to wait. You are using an out of date browser. Q: What happens if I don't have the money to pay for my merc? I played a cleric for 9 years until I finally left. It's very very easy to do, easily completed solo by all classes. The shades there are the highest level normal mobs in the zone. At 65 I like to head up to the second levels and kill the higher level guys there. Posts: 1,338. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. This zone is also a hot zone some times so it can go even faster than it already is. But since I listed Dalnir, I felt I would be remiss to list this place. !1111, (You must log in or sign up to reply here. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Third, get yourself maps immediately. If you're a returning player you can find Mercenary Liaison's in PoK. For an AFK camp, 100 AA a day isnt too bad. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Passive: Your merc will not attack anything. Check the sidebar of the subreddit for where to get them. Stance: You're allowed to set the stance that you want your mercenary to be. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Your tank merc can solo any reds from levels 1-60. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. It looks pretty though. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. They are a must going forward. How do I fix this? This ability, when activated, transports you back to your starting city. Whatever you do, don't try and fight in the cave to the Commonlands exit. Another semi decent camp would be the Gorgons in the top left of the zone. 1 of 2 Go to page.