With No Step Back, vehicle designs with low reliability, such as using petrol-electric engines, become more feasible. Dispersed Support gives buffs to you art divisions, but Integrated Support gives buffs to support companies. It is a bit weak on the offense to begin with, but has some defensive bonuses. Is it worth it to build mechanized infantry divisions or not. The first is defense, which is the common infantry org wall which benefits the most from mass assault. Line and support artilleries gives lots of soft attack. This tree focuses on mobile mechanized and armored units and is the starting German doctrine tree. However, self-propelled AA doesn't have anywhere near as much anti-armor capability. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. Its really weird. Features. Military Police can be used as an extra infantry battalion if the need arises, though they give a large hit to organization and it is better to use Support Artillery, Support Rocket Artillery or Engineers to increase division statistics. Please see the. For multiplayer, yes. Whether this bonus expedites preparation of invasions or paradrops is unconfirmed. By dispersing our Support units they can cover a wider area while remaining out of the line of fire, resulting in divisions with greater defense. This gives more organization and soft attack on support companies. Moved VPs in Saskatchewan to their proper place. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. I know Integrated support has some nice bonuses for the support companies you put into a division, but I also did some testing and I dont think it either gives the listed bonuses or its being applied differently than I think its supposed to be. This item has been removed from the community because it violates Steam Community & Content Guidelines. Credit Solution Experts Incorporated offers quality business credit building services, which includes an easy step-by-step system designed for helping clients build their business credit effortlessly. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. Of course, if you have no fighters, putting AA in every division on the front line may be your only option. The reliability bonus is shown as a "Reliability Bonus" in the division view, rather than being calculated for each division and then recalculated; as a result, all calculations for this company must be done outside the game. Make sure to read carefully and have fun. Infantry can be used in many ways, from landing groups to garrisons to combat line units. Recovery on artillery? They provide a constant defense bonus in forest, jungle, hills, marsh, rivers, and forts. Japan benefits from it only because of an early war with China. AA with 1936 equipment can shoot down up to 5% attack planes per 8 hours. It also basically has to be an 8/8 or 11/6 template, where the artillery concentration is great enough to offset the loss of the attacks from not having the support artillery. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. While properly exploited Breakthroughs are often very effective, sooner or later the attacker always becomes exhausted and the defender is able to reorganize and reform new defensive lines. At least as of version 1.3, the Devs have reported[1] that attached AA can shoot down fighters, but it takes a lot of it (the example in the video showed multiple line battalions, not just a lone support company). Do you have a local supply of rubber, OR can you make it yourself? Waiting until Maintenance Company II before considering using it isn't a bad idea. Specific Doctrines for specific Countries(debatable). Reliability: 80%. 8 Keep Training The Troops. The early techs give some defensive bonuses and Infantry boosts. Mostly preferred by Germany, Japan and Soviet Union. Several key nations - notably the United Kingdom, United States, Japan, and Italy - rely on their navies to project power and keep enemy troops from their shores. The choices are more obvious once youve set your plans to production. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. All divisions have support companies: engineer, artillery, anti-tank, and anti-air. The two tables separate army and overall bonuses from division unit bonuses. Calling on all available support units to give overwhelming firepower can greatly soften up a target, or better yet, seriously ruin an attacker's day. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. Updated the Spanish states to more closely follow vanilla HoI4. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. It enables the equipment of the same name, which is needed for all support battalions. And as such they are valuable benefits to division with Integrated Support (and they have 40 ORG themselves!). Officers familiar with combined arms operations in forward positions can now directly control all branch's operations. Gotcha. The more combat a division sees over time, the greater the overall benefit from a field hospital. Below are a few example 20 combat width divisions with 1939 technologies applied. Expanding upon Operational Concentration, all needs of the front are subordinated to the need to concentrate forces for Breakthroughs. Mass assault is also good for minors as it gives +5% recruitable population.The mobile doctrine tree does the same,but far later and in 2 research points instead of 1.And mass assault gives bonuses to infantry which is the primary tool with minors. In any operation the Schwerpunkt, or Focal point, must be identified and maximum force concentrated to win at that point. By continuing to use this website you are giving consent to cookies being used. Jack of all trades, master of none; Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam or Xbox profile depending on the version of the game. However, the game modifies the Initiative by 0.25, meaning that 20% Initiative adds 5% to the reinforcement chance - thus, there is a 12% chance for the division to reinforce every hour. Doctrines are meant to be something you develop overtime during the war (game). Mobile and mass assault are viable too.A lot of Germany players go for mobile since it gives good bonuses to tanks,but this heavily depends on the strategy a player employs.I dont have much experience with this as I never play Germany and I dont focus on tanks that much. This cost may be modified by spirits, advisors, and special bonuses from focuses, events, or decisions. So, it's Desperate Defense and Mass Assault for everyone! AA will primarily help protect against tactical bombers and CAS attacking a battle that the division is participating in, allowing multiple divisions in the same battle to pool their AA fire. This doctrine focuses on throwing shells, not men, at the enemy. I hope you enjoy my content. how their expanding their military) The number of infantry divisions, armored divisions, When the time comes to edit and expand your division templates, attaching support companies will help your troops last longer in the field. You need 5 batteries to just equal the same amount of bonus attacks that you would get from just having a single support battery, so in that regard it is completely inefficient. So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. Is it comparing each unit to all of the other elements to come up with this number or only to the line battalions perhaps? The Workers' and Peasants' Red Army, often shortened to the Red Army, was the army and air force of the Russian Soviet Federative Socialist Republic and, after 1922, the Union of Soviet Socialist Republics.The army was established in January 1918. I'm wanting to know what the community considers is better when going down this path. They are well written, helpful, and have little bits of funny in them so that it doesn't feel like studying. Interactive corporate website. How you Gary sits at the keys and manages the game. The concept of Deep Operations, or Deep Battle, is to break through the enemy's defensive lines at multiple points and destroy his operational reserves, his operational depth, and occupy as much of his strategic depth as possible. A shovel is often the best weapon of the infantry. Press J to jump to the feed. The second split will let you pick between Air-land battle for combined arms warfare, or Shock and Awe historically used by United States long after WW2 (particularly the Gulf War and Iraq War), which keeps the majority of your focus on ground-based firepower. Press question mark to learn the rest of the keyboard shortcuts. That can potentially save a lot of XP. Of course, that would require all divisions using tanks of that design to have a maintenance company. (+ Monarch's Journey 100%), EU4 148/310, HOI4 30/112. However, with enough reserves and the right organization, an offensive could be continued to a much greater depth with devastating results to the enemy. They also slightly increase division defense and attack. This is a community maintained wiki. All trademarks are property of their respective owners in the US and other countries. A Kampfgruppe was an ad hoc formation which was organized to carry out a specific task. Like the stability ( st) command, this command does not accept a country tag as an argument. You can wear down a superior foe and push his weakened units out of the way. Mass Mobilization divisions often have more men than weapons to arm them, but this just means that the living will pick up the weapons of the dead and carry on the fight, an approach that tends to work better on defense than attack. But if you really want to use. Base time to research these 1939 through 1945 techs is 127 days each. Recovery on artillery? The offensive spirit of the infantry is the decisive element of winning battles. Could you add the total bonuses you get by researching full doctrine paths? Removed Vegas and added Reno VP for Nevada. How This Structure Performs Crusader Kings II for PC game reviews & Metacritic score: In Crusader Kings II, you will get to control one of the great Christian dynasties of the West, attempt to conquer all of Europe, and liberate the Holy Land. I made quick explanations, guides, and recommended doctrines for countries. (+ Monarch's Journey 100%), EU4 148/310, HOI4 30/112. Required fields are marked *, I will be waiting for you in our discord channel. This speed bonus does not increase with upgrades. wouldnt it be best to pick blitzkrieg instead of mobile infantry, to get the absolute most out of your tanks? (I'm using the old classic 7+2 setup). Mobile forces can be used to reinforce the defense wherever the enemy may attack. Extensive planning and preparation before engaging in battle is the key to success. Locking at all stats you only really get org and breaktrough (a lithe speed and some minor other things as well but nowhere u can find attack bonuses). This site is an ever growing tool that allows users to create and collaborate in creating mods for Hearts of Iron IV, whilst also serving as a hub for modding help, discussion, and general HOI4 conversations. It's important to note that, essentially, supply fundamentally works the same. A recon company provides a speed bonus on most terrain and a reconnaissance points bonus to the commander that increases the chance to counter the tactic chosen by the enemy for a day of combat. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. HoI4, otoh, I've played like 3-4 games and am just sick of it. By concentrating the fire of different batteries into a synchronized bombardment much greater damage can be inflicted on the enemy. To use Tanks to their fullest potential they cannot be tied down supporting Infantry. Artillery camps can be positioned close to the front lines in fortified bases in order to give the maximum possible support to advancing forces. As the title suggests, I am wondering if anyone uses that branch of the tree regularly. In almost all cases, I encourage you to use try Carrier variant airframes. There are different types of recon company with varying abilities and equipment: cavalry (1 reconnaissance point), motorized (1.5), armored car (2; requires La Rsistance) or light tank (1). Germany hoi4 guide Hearts of Iron 4 is a complicated game, but hopefully you're . Used in the right place, these can be great. Usually getting help from veterans is a great idea, but these pieces of help remain dispersed, and usually forgotten. The following tables will compare the differences between every possible path of the selected land doctrines. Armor, Infantry, and Support units working together in well organized teams are far more effective than the same forces used separately. Information, Frequently Asked Even if it was, it's better than the basically nothing that dispersed gives you. Your personal style can be the cause of your doom or the secret to your success. This tree focuses on mobile mechanized and armored units and is the starting German doctrine tree. Integrated Support(R) will always be a better choice reasoning for better organization. Since artillery uses a lot of supplies, divisions with multiple artillery of any type (line/support/self-propelled) are the first place to look. One example is if a division in top of the reserves has a Signal Company, the division will be more likely to fill the hole in the front line faster. Chose integrated support if your divisions contains 5 support companies. For mass assault, no. There's an old Italian saying, don't burn your tongue on another man's soup. Even if it was, it's better than the basically nothing that dispersed gives you. Short of being overwhelmingly superior along the entire front, this involves weakening parts of your front line to concentrate troops where needed rather than trying to be strong everywhere. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses.
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