Adds the specified amount of intel towards the specified country. take_state_focus). Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. dynamic = Changes between instant and non-instant based on type. FROM is the country that recruited the character. It is also possible to use modifiers (akin to MTTH blocks) to affect the weight of each possible random effect or to use variables as chances. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. The effects here must be used within a scope that's specified within the notes. limit_to_naval_base = yes Executes contained effects on every country that meets the limit. Command List; . If it is 0, it will return "infantry_equipment". The following prompts are displayed. ratio = <0-1>How much decryption ratio to add. skill = The skill of the leader.traits = { }The traits the leader spawns with. If set to "auto", will pick automatically. Useful if a trigger within has no tooltip. Adds coordination skill to the current navy leader. Equipment scopetype = The equipment the country is licensed to produce. Tag aliases are defined in. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. If a field marshal is assigned to lead divisions directly rather than other generals, this will. Optional.progress = The initial production progress. In case of overlap, unnested if statements are preferred. Defaults to false. Allows the player to freely assign traits to generals, admirals and other leaders. Mandatory to specify a division_template. Elsewhere, random seed is unfixed by default, making this argument unnecessary to set to "no". The filename with the. command to call them up. Optional.originator = The originator of the event. folder = naval_folderThe folder to steal from. Optional. desc = The new description. Necessary for country leaders. Makes the current scope declare war on the specified country with the specified wargoal. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. traits = { }The traits the leader spawns with. gender = female assigns the specified gender to the character. Has a unique ideology icon. Optional. These can only be used with characters of the country leader type. The chance here is on the scale from 0 to 100. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. Will print the data type for all dynamic reference objects. IV'. Optional. priority = The priority the template receives in receiving supplies. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. state = The state where the resource rights are located. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. Dismantles the faction of the current scope. Adds the specified amount of air experience to the current scope. Modding: How to change leader via focus tree/events, I want to make my current leader disappear and have another leader come about, if anyone can tell both how to do that with focus trees and events then I'd be grateful (even more if you say which one would be more easier or effective), Have a program to edit the focus tree files (I use the trial version of Sublime Text). Removes the specified trait from the character. Contents 1 Arguments 1.1 Name 1.2 Portraits cost_reduction = Percentage of cost reduced. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Optional, defaults to being the same as size. Releases the specified non-existent country as a free nation within the current country's controlled states. Makes the current scope the owner of the specified state. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Annotation Inserts an annotation at the end of the leader line. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. If the start date is after this amount, they cannot be used, even if recruited. target = / Which country receives the equipment. ratio = Distance between starting position and target position where the entity is to be placed. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Grants the specified country a license to produce the specified equipment from the current scope. In. female = The gender of the leader. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. debug = yes can be added to meta effects. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. For more help using the console and cheat commands, see our basics guide. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Optional. tooltip_side = The side to show in the tooltip. Toggles the special game rules for the current scope in diplomacy towards the specified country only. Effects are carried out once when triggered by the rules around it. It is only visible to you. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. amount = The amount of resource to add. Use event_target: to access the scope. Can be used in country, state or character scopes. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". traits = { }The traits the leader spawns with. on_cancel = The event to fire for the side on a draw. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. Affects AI. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. "all" will remove all wargoals. subject = ""Logged entry. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. country_leader = { }Country leader role definition Adds an off-map building for the current scope that produces its effects without being present in a state. ] - - - -----------------------. female = The gender of the leader.Traits scopeThe trait to add. autonomy_state = The type of autonomy state to set. all will result in all states that meet the filter going to the breakaway. This page was last edited on 17 February 2023, at 17:21. Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. choose your leader. If none is specified, it defaults to the capital. Now use 'add_latest_equipment 1000 Matilda LP Mk. Useful when making a country independent. modifier = The relation modifier to remove. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Turns off fog of war, only within a province if specified. Optional.hours = / Fires the event in the specified number of hours. Can only be used if using RTTI. damage = The amount of damage to inflict.province = The province to target for provincal buildings. Can be chained indefinitely as FROM.FROM. Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. modifier = The opinion modifier to remove. Removes one trait and adds another. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. Used in the province scope. I just need a way to change the faction leader. A description can be added by appending _desc to the end as my_trait_desc: "My description". But the DLC/patch will add that option. Each character is defined with a code block with the name of the character ID. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. There should be a button right next to it called "dismantle faction" or somethling like that. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. (Optional turn back on binarization in settings.txt). The effects here must be used within a state scope. This must be a localisation key, a directly-defined description will not appear in-game. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. Displays a special tooltip for the specified mission in the effect tooltip. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Columns go left-to-right starting with 0. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. creator = The country that created this ship. Optional. Optional, defaults to false. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Plays an audio track for the specified country only. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Enables resistance for the scoped state when the occupier is the specified country. ahead_reduction = The reduction to the ahead of time penalty. last_election = When the last election was. modifier = The modifier on combat. message = The reason for peace showing up in the pop-up. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). Removes the specified advisor role from the character. Forces the current operative into hiding. OR: Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. Sets the cap of a division template. ideology = The ideology type used by the country leader role. The picture is defined in any /Hearts of Iron IV/interface/*.gfx file as a spriteType with the name of GFX_trait_. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. There are two primary ways to ensure about creating it: Similarly to all other sprites, animated portraits can be done by creating a frameAnimatedSpriteType instead of a regular spriteType. new_prioritised = Whether new equipment is prioritised or not. If they agree, we get the following for each subject: Changes the character's name to the specified localisation key's value. Makes the AI control the country currently led by the player while the player also remains in control. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Alongside that, the game allows the creation of custom console commands, which are scripted effects. All states that are cored by the specified country will be given to it. role_icon_index = /autoIndex of the role icon that will be used, as an integer. Technologies that are mutually exclusive with other technologies can not be removed by this effect. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. states = { }The states included in the breakway country. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. If it is 1, it will return "artillery_equipment". value = The new value of the flag on the scale from -2 147 483 648 to 2 147 483 647. value = The value to set it to: 0 or 1. name = The name to change the province to. Executes contained effects on every state that meets the limit. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). The character cannot be re-recruited after retiring. type = The wargoal to remove. desc = A description used for the rule. Displays a list of every character meeting the specified limitation and recruited by the current country. Adds the current scope to the specified technology sharing group. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Equivalent to pressing on the error dog if enabling debug mode in launch options. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. trait = The trait to add. Kills the country leader of the designated ideology for the current scope. days = / Fires the event in the specified number of days. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. In events, this refers to the country that sent the event. Displays a special tooltip for the specified decision category in the effect tooltip. Starts a border war for the specified attacker and defender. Adds a flat bonus to the specified skill. Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. can_be_fired = no assigns the advisor as impossible to fire manually. Adds the specified trait to the current character. Set country's current fuel ratio relative to its capacity. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. disband = If true, will refund equipment and manpower. template = The template the units must use to be deleted. name = The new name of the character. Instead, modifiers are used to have a continuous, everlasting effect on the game's condition that can be represented with a number. slot = Slot of the character. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. Valve Corporation. Executes contained effects on a random country that meets the limit and borders the country this is contained in. Changes the country leader's government type for the current scope. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. Grants the current scope a wargoal against the specified country. army_intel = How much army intel to add. trait = The trait to remove. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Changes the current state's name to the specified name. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. Start game, load savegame and save as new file, exit game. 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. OR Frees one random captured operative or all of them. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 If you spot a mistake then you are welcome to fix it.
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